go to "menu"set the type of sprite 10 = 0--go to "Menu"go to the frameplay "Panic"go to the frame + (the movieRate of Sprite 10 = 0)go to the frame + 1puppetSound 0go to movie "Menu"play doneset the type of sprite 10 = 0--play "WPanic"nothingGlobal Config_Gif item 1 of Config_G = 1 then go to "MovieWS"end ifGlobal Config_Gif item 3 of Config_G > 0 then put 255/5*integer(item 3 of Config_G) into Volume_W set the volume of sprite 10 = Volume_Welse set the volume of sprite 10 = 0end if--set the movieRate of sprite 10 = 1set the movieRate of sprite 10 = 0--go to "Movie1"set the movieRate of sprite 10 = 0--quitgo to "MovieW"set the movieRate of sprite 10 = 0set the type of sprite 10 = 0--go to "MovieW"set the movieRate of sprite 10 = 0--go to "Menu"Global Config_G,Scene_GpuppetSprite 10,TRUEupdatestage--set the type of sprite 10 = 16set the height of sprite 10 = 360set the width of sprite 10 = 480--set the locV of sprite 10 = 100--set the locH of sprite 10 = 200--put "Movie1" into Movie_Wset the castNum of sprite 10 = the number of cast Movie_Wupdatestage--if item 3 of Config_G > 0 then put 255/5*integer(item 3 of Config_G) into Volume_W set the volume of sprite 10 = Volume_Welse set the volume of sprite 10 = 0end if--set the movieRate of sprite 10 = 1Global Config_G,Scene_Gset the type of sprite 10 = 16set the height of sprite 10 = 360set the width of sprite 10 = 480--set the locV of sprite 10 = 225--set the locH of sprite 10 = 320--put "Movie1" into Movie_Wset the castNum of sprite 10 = the number of cast Movie_Wupdatestage--if item 3 of Config_G > 0 then put 255/5*integer(item 3 of Config_G) into Volume_W set the volume of sprite 10 = Volume_Welse set the volume of sprite 10 = 0end if--play done